Daily Save for 6/1/25
Sly Cooper (PS2)
https://retroachievements.org/game/3151
As someone that has beaten over 2000 games I get that developer use minigames to break up the monotony of action. A big classic move is to have a shmup section or stage to drastically change the game play. So many games do this including Sly Cooper but one drastic change that I can't stand is the shift to DDR style minigames or stages.
I have my own personal issues with this but there is the other big elephant in the room. These usually end up terrible. Sly Coopers World 3 boss is notorious to those that played the game as the entire boss is suddenly a rhythm mini game that barely works. These style of minigames have plagued gamers for years and even splintered off into the quick time event made so prominent in the 360/ps3 era. We stood up against that style of gaming once, the time has come to put our feet down on the ground and dance no more.
Time Loop (Atari Lynx)
https://retroachievements.org/game/27007
I did not get this one at first but when it clicked for me it was very much an ah ha moment. The game is basically soccer arcade game but every 10 seconds time restarts and then there is another of you there. What that other you does is move how you did in the previous loop. This keeps going on and there is a goal to have a certain amount of score to move on.
Turns out the key to mastering this was get super good at the first round so you have a large buffer when you fail to score that round it doesn't matter. Using this strat kept me from failing when a loop/round didn't go my way.